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Poker

Lowball Poker

"Lowball poker" is also known as "low poker", any of a number of poker variants in which traditional hand values are reversed, so that the lowest-valued hand wins. There are several interpretations of this idea: see" Low hand (poker)" for the specific methods used.

Low hand (poker)

From Wikipedia, the free encyclopedia.
Some forms of poker, often called lowball or "low poker", reward poor poker hands. There are three common variations on this idea, differing in whether aces are treated as high cards or low cards, and whether or not straights and flushes are used. The methods are:

  • Ace-to-five low: The most common method. Aces are low and straights and flushes are ignored, so the best possible hand is 5-4-3-2-A, called a wheel. Ace-to-five low is the most common method for evaluating low hands in poker, nearly universal in American casinos, especially in high-low split games.

    As in all lowball games, pairs and trips are bad: that is, any hand with no pair defeats any hand with a pair; one pair hands defeat two pair or trips, etc. No-pair hands are compared starting with the highest ranking card, just as in high poker, except that the high hand loses. In ace-to-five low, straights and flushes are ignored, and aces play as the lowest card.

    For example, the hand 8-5-4-3-2 defeats 9-7-6-4-3, because eight-high is lower than nine-high. The hand 7-6-5-4-3 defeats both, because seven-high is lower still, even though it would be a straight if played for high. Aces are low, so 8-5-4-3-A defeats 8-5-4-3-2. Also, A-A-9-5-3 (a pair of aces) defeats 2-2-5-4-3 (a pair of deuces), but both of those would lose to any no-pair hand such as K-J-8-6-4. In the rare event that hands with pairs tie, kickers are used just as in high poker (but reversed): 3-3-6-4-2 defeats 3-3-6-5-A.

    This is called ace-to-five low because the lowest (and therefore best) possible hand is 5-4-3-2-A, called a wheel or "bicycle". The next best possible hand is 6-4-3-2-A, followed by 6-5-3-2-A, 6-5-4-2-A, 6-5-4-3-A, 6-5-4-3-2, 7-4-3-2-A, 7-5-3-2-1, etc.

    When speaking, low hands are referred to by their highest ranking card or cards. Any nine-high hand can be called "a nine", and is defeated by any "eight". Two cards are frequently used: the hand 8-6-5-4-2 can be called "an eight-six" and will defeat "an eight-seven" such as 8-7-5-4-A.

    High-low split games with ace-to-five low are usually played cards speak, that is, without a declaration. Frequently a qualifer is required for low (typically 8-high or 9-high). Some hands (particularly small straights and flushes) may be both the low hand and the high hand, and are particularly powerful (or particularly dangerous if they are mediocre both ways). Winning both halves of the pot in a split-pot game is called "scooping" or "hogging" the pot. The perfect hand in such a game is called a "steel wheel", 5-4-3-2-A of one suit, which plays both as perfect low and a straight flush high. Note that it is possible--though astronomically unlikely--to have this hand and still lose money! If the pot has three players, and one other player has a mixed-suit wheel, and a third has a suited 10-9-8-7-6 for a higher straight flush, the higher straight flush wins the high half of the pot, and you and the other wheel split the low half, so you have won only a quarter of a three-way pot. Strange things can happen at poker tables.

    Ace-to-five lowball is often played with a joker added to the deck. The joker always plays as the lowest card not already present in the hand (in other words, it is a wild card): 7-5-4-Joker-A, for example, the joker plays as a 2. This can cause some interesting effects for high-low split games. Let's say that Alice has 6-5-4-3-2 (called a "straight six")--a reasonably good hand for both high and low. Burt has Joker-6-5-4-3. By applying the rule for wild cards in straights, Burt's joker plays as a 7 for high, giving him a seven-high straight to defeat Alice's six-high straight. For low, the joker plays as an ace--the lowest card not in Burt's hand--and his hand also defeats Alice for low, because his low hand is 6-5-4-3-A, lower than her straight six by one notch. Jokers are very powerful in high-low split games.


  • Ace-to-six low: Aces are low and straights and flushes do count (as high), so the best possible hand is 6-4-3-2-A. Ace-to-six low is a method for evaluating low hands in poker. It is not as commonly used as the ace-to-five low method, but it is common among home games in the eastern United States, and also common in the United Kingdom (it is the traditional ranking of London lowball, a stud poker variant).

    As in all lowball games, pairs and trips are bad: that is, any hand with no pair defeats any hand with a pair; one pair hands defeat two pair or trips, etc. No-pair hands are compared starting with the highest ranking card, just as in high poker, except that the high hand loses. In ace-to-six low, straights and flushes count for high (and are therefore bad), and aces play as the lowest card.

    For example, the hand 8-5-4-3-2 defeats 9-7-6-4-3, because eight-high is lower than nine-high. The hand 7-6-5-4-2 defeats both, because seven-high is lower still. The hand 7-6-5-4-3 would lose, because it is a straight. Aces are low, so 8-5-4-3-A defeats 8-5-4-3-2. Also, A-A-9-5-3 (a pair of aces) defeats 2-2-5-4-3 (a pair of deuces), but both of those would lose to any no-pair hand such as K-J-8-6-4. In the rare event that hands with pairs tie, kickers are used just as in high poker (but reversed): 3-3-6-4-2 defeats 3-3-6-5-A.

    It is called ace-to-six low because the best possible hand is 6-4-3-2-A, followed by 6-5-3-2-A, 6-5-4-2-A, 6-5-4-3-A, 7-4-3-2-A, 7-5-3-2-A, etc.

    When speaking, low hands are referred to by their highest ranking card or cards. Any nine-high hand can be called "a nine", and is defeated by any "eight". Two cards are frequently used: the hand 8-6-5-4-2 can be called "an eight-six" and will defeat "an eight-seven" such as 8-7-5-4-A.

    A wild card plays as whatever rank would make the lowest hand. Thus, in 6-5-Joker-2-A, the joker plays as a 3, while in Joker-5-4-3-2 it would play as a 7 (an ace or six would make a straight).

    High-low split games with ace-to-six low are usually played with a declaration.


  • Deuce-to-seven low: Almost the direct inverse of traditional high hand poker. Aces are high and straights and flushes do count, so the best possible hand is 7-5-4-3-2. A wheel is not considered a straight, so A-5-4-3-2 is just ace-high no pair.
    Some games are played high-low split, where the player with the best traditional poker hand (called the high hand) splits the pot with the best low hand (by one of the methods above). Low hands tie more frequently than high hands, especially in community card games, so it is not uncommon for such a hand to win a small fraction of a poker pot. For example, if one player has the high hand on showdown, and two other players tie for the best low hand, the high hand wins half of the pot and each low hand wins only a quarter of the pot. Deuce-to-seven low is a method for evaluating low hands in poker. It is often called "Kansas City" low or just "low poker". It is almost the direct opposite of standard poker: high hand loses. It is not as commonly used as the ace-to-five low method.

    As in all lowball games, pairs and trips are bad: that is, any hand with no pair defeats any hand with a pair; one pair hands defeat two pair or trips, etc. No-pair hands are compared starting with the highest ranking card, just as in high poker, except that the high hand loses. In deuce-to-seven low, straights and flushes count for high (and are therefore bad). Aces are always high (and therefore bad).

    For example, the hand 8-5-4-3-2 defeats 9-7-6-4-3, because eight-high is lower than nine-high. The hand 7-6-5-4-2 defeats both, because seven-high is lower still. The hand 7-6-5-4-3 would lose, because it is a straight. Aces are high, so Q-8-5-4-3 defeats A-8-5-4-3. In the rare event that hands with pairs tie, kickers are used just as in high poker (but reversed): 3-3-6-4-2 defeats 3-3-6-5-2.

    A special rule is that a wheel is not considered a straight: A-5-4-3-2 is simply ace-high no pair (it would therefore lose to any king-high, but would defeat A-6-4-3-2).

    It's called deuce-to-seven low because the best possible hand is 7-5-4-3-2, followed by 7-6-4-3-2, 7-6-5-3-2, 7-6-5-4-2, 8-5-4-3-2, 8-6-4-3-2, etc.

    When speaking, low hands are referred to by their highest ranking card or cards. Any nine-high hand can be called "a nine", and is defeated by any "eight". Two cards are frequently used: the hand 8-6-5-4-2 can be called "an eight-six" and will defeat "an eight-seven" such as 8-7-5-4-2.

    Wild cards are rarely used in deuce-to-seven games, but if used they play as whatever rank would make the lowest hand. Thus, in 7-6-Joker-3-2, the joker plays as a 4, while in Joker-5-4-3-2 it would play as a 7 (a six would make a straight, and an ace would make ace-five high).

    High-low split games with deuce-to-seven low are usually played with a declaration.

Rules & Game Play

The structure of Lowball draw varies widely, depending on where it is played and the limits imposed. Most games have one or more blinds, and some games – especially those played for low limit stakes – require each player to make a small ante.

The deck used for Lowball draw consists of the same 52-card deck, plus the joker, which counts as the lowest card not already in your hand.

  1. Each player is dealt five cards after which there is a round of betting

  2. The players who remain can either stand pat (not draw any cards), or draw from one to five cards.

  3. A final round of betting then takes place.

  4. If two or more players remain after the final round of betting, a showdown follows.

  5. Unlike most other versions of poker, in Lowball, the lowest hand wins, with 5,4, trey, deuce, ace as the best possible hand.

  6. There is also one additional rule that is unique to lowball draw: the “must bet sevens” rule. This rule states that if you have made a seven or better after the draw, you must bet on it or forfeit an additional action, for instance, if you make a seven and then check and call you cannot win after the draw bet, even if your hand is good.
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